[Update #2]: Darktide's Patch #13 has now arrived, and I'm happy to say it's already looking quite amazing!
[Update]: Fatshark have now revealed more about the upcoming RPG-like talent trees and accompanying balance changes.
After half a year of updates mostly focused on fixing Darktide's numerous problems, things are now finally looking up. Not only has the most recent Patch #12 greatly improved the mission selection and difficulty modifiers, but on October 4th Darktide will also be getting its long-awaited Xbox version alongside a sizable content update!
The big highlight is the addition of RPG-like talent trees for each of the four classes. Each talent tree will come with three main paths that feature a whole bunch of nodes that encompass everything from passive upgrades to new abilities, thus letting you create a whole assortment of new builds and playstyles. Most importantly of all, you're not locked to any single path - you can dip into all of them if you're so inclined!
All of the details have not been revealed just yet, but Fatshark has release a few teasers for the Psyker and Ogyrn. Psykers will be able to deploy different types of shields, blast lightning out of their hands without the need for the surge staff, or simply replace their brain burst ability with psychic shards. The latter is apparently remeniscent of Yondu's whistle-arrow from Guardians of the Galaxy, so it should be a good bit of fun!
As for the Ogyrn, they'll be able to replace their grenade with a giant rock that doesn't require ammunition but instead goes on cooldown when used, or even swap out their classic box with a single yet absolutely gigantic grenade! And if you don't like the charge ability, you'll be able to replace that with either a taunt that forces enemies to attack you, or a big reload/fire rate buff to complement a ranged-focused build. Pretty good stuff!
I'd love to tell you more, but I'm afraid that's pretty much it for the time being. The only other bit of information I have to share is that the Xbox version will feature cross-play with PC, though that shouldn't come as too much of a surprise given that this is a co-op game we're talking about.
Once more juicy details become available, ideally alongside a gameplay preview showing off the new abilities, I'll make sure to let you know. Until then, you can keep an eye on any developer updates over at Steam.