[Update #2]: Diablo 4 devs have detailed their plans for player skills, items and unique legendaries.
[Update]: The newest Diablo 4 blog post is all about the open world gameplay, storytelling and multiplayer.
While Diablo 4 is still a long way away, you might be interested to hear that Blizzard has just announced a series of blog posts discussing various gameplay elements. The most recent one is all about the decisions that led to the current user interface, the team's inspirations and goals with the monster design, as well as what the control scheme will be like.
"A surprising number of players asked for the option to rebind their primary skill to anything but the left mouse button so that they could separate moving from attacking," reads the developer update. "Adding more flexibility to our binding options had already been on our radar for a while, and the demo feedback helped confirm that this was a customization feature that players really wanted."
"In addition to giving players the freedom to assign any skill to any slot from the get-go, all skill slots can now have their keys rebound. We’re committed to supporting skill rebinding for controllers as well."
Diablo 4 will be the first game in the series that's being developed simultaneously for PC and consoles. Because of this, Diablo 4 will not only come with native controller support on PC, but is also aiming to have a UI that's easy to use regardless of your preferred hardware. While certainly a good idea, I can only hope this doesn't come at the expense of mouse/keyboard usability as is often the case.
Concept art showing off the new cultist enemies
"Every monster has been reimagined, but in a darker, more gritty art style," continues the blog post. "We have lovingly handcrafted every creature you’ll encounter from the ground up: that includes demons, NPCs, Act Bosses, and even the skittering critters you can crush underfoot. Though we still pay tribute to some hallmark gameplay—such as Fallen Shamans resurrecting other Fallen—we have completely reimagined things in other places."
"To have these creatures feel more sophisticated and robust, we designed them in what we call 'monster families' and archetypes. Each family has a different combat style and feel. For example, the Drowned family has five members in various archetypes: bruiser, ranged combat, melee combat, swarmer, and dungeon boss."
From reading the full blog post it really does seem like Blizzard is aware of what worked with Diablo 3 and what the community hated. So while I doubt we'll be getting something as revolutionary as Diablo 2, it at least looks like Diablo 4 is shaping up to be a pretty fun game to mess around with.
You can learn more about it, as well as check out the full developer update, over at the official website. Enjoy!