Despite being a month too early Five Nights at Freddy's themed RPG FNaF World materialized itself on Steam yesterday and drew more than fair share of criticism over bugs and missing content.
A short while late Scott Cawthon, the creator of the entire FNaF franchise, came out and apologized over releasing the game far too early, even for his standards. Here's the message:
"You know, I’ve been accused of rushing my games ever since FNaF 1, but I’ve never felt that I’d released a game too early… until now.
There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn’t implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have.
I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t. I’m going to fix this, and I’ll be updated the game with these features in the coming weeks. So I say this to a community that I’ve enjoyed and respected for over a year and a half now- I’m sorry.
I will continue to add features to the game and make it right."
I personally don't see the appeal of mashing together oldschool RPG elements with the jumpscare-based FNaF universe but if that's the game Scott wants to make and the community wants to play then I'll concede I might be in the wrong here.
But the state FNaF World launched in is simply inexcusable and since it came out a month early not a single review could come out resulting in a lot of people getting burned with what is essentially an Early Access title coming out as a full release.
Hopefully with Scott realizing his mistakes he'll polish the game up and make it right for everyone who supported him in his departure from the horror genre.