Overwatch screenshot of Moira using her orbs

[Update]: Blizzard is finally taking a serious look at reversing the rampant power creep in Overwatch!

In an effort to make Moira a lot more interesting to play and less annoying to play against, Blizzard has tried to rework and rebalance her abilities multiple times now. Unfortunately, while the idea behind each of the proposed changes was solid, the end result always ended up leaving something to be desired. She either turned out too weak, too powerful, or just a bit too fiddly to properly utilize.

However, it would appear that the most recent set of changes tested quite well given that Blizzard has now unleashed an update version of those tweaks as a part of an experimental update. Here's what they're looking to change, as well as what sort of issues they're trying to solve with the rework as a whole:

"In our previous Moira experiment, we talked a little about our goals for Moira’s gameplay:

We want Moira to be fun to play.

We want Moira to have the opportunity make big game-impacting plays.

We want Moira’s gameplay to feel skillful and dynamic.

As a hero, Moira is an incredibly reliable pick due to her high healing and damage output. This leads to Moira being perceived as easy to learn and consistent across all skill levels. The team has been testing some updates to her kit to address the goals above.

What are we testing?

This Experimental mode is an iteration on our previous test, with Biotic Grasp, Damage Orb, and Fade undergoing some changes.

Biotic Grasp’s attach angle will still be reduced by 37%, requiring her Secondary Fire ability to require more accuracy.

Rather than being based on proximity, Damage Orb will now deal damage by attaching to enemies. This is accompanied by changes that will require the ability to require more accuracy than the current iteration as well.

Fade will phase out nearby allies as it did in the previous test, but will no longer permit Moira or allies to escape Zarya’s Graviton Surge or Sigma’s Gravitic Flux (this will also apply to Reaper’s Wraith Form). We’ve also removed the previously tested cleansing effects. Given the power of Fade, we’ve also increased the cooldown slightly.

We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game."

While I'm not exactly sure the numbers are properly tuned, especially when it comes to the damage orb, the changes are definitely a step in the positive direction. I'm especially curious to see what will happen with Fade once players get used to the timing, because being able to phase out of danger is an incredibly powerful (and uncounterable) tool!

Whatever the case may be, you can check out the new changes over at the Experimental tab in the current, live version of Overwatch. And if you have any sort of feedback you would like to send Blizzard's way, you should hop onto the forums and let them know what you think. Have fun!

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