[Update #2]: The latest patch has brought in experimental Assault (2CP) changes and Genji nerfs.
[Update]: Overwatch devs are looking to rework Moira and slightly nerf Genji.
In an bit of an usual developer update, the Overwatch team has now released a rather lengthy behind-the-scenes look at what exactly goes into creating a game like Overwatch. More specifically, what it's like to work with the Overwatch engine, as well as what they needed to do with all of their tools in order to make things flow as smoothly as possible.
There's no easy way to summarize this, so if you're curious, you can find the full blog post over at the Overwatch website. But for now, here's a couple of quotes to potentially pique your interest:
"Tools and engine developers collaborate with other members of the Overwatch team to bring new gameplay elements to life," reads the lengthy developer update. "Crafting any major feature, like the addition of new unit-spawning techniques, starts with a kickoff meeting between gameplay engineering and the designers working on Overwatch’s levels, heroes and abilities to understand both what they’re trying to achieve and how to achieve it. Throughout, the tools team aims to find aspects of those gameplay elements that are painful to build, and prototype until they can make it 'trivially easy' to build dozens or hundreds."
"Changes to existing features can have huge ramifications, too. When the design team set out to rework Symmetra’s ultimate ability, swapping Teleporter for the present-day Photon Barrier, they knew the projected barrier would need to extend through the entire level to feel like it was powerfully impacting gameplay. Members of the engine team and effects artists worked together to fine-tune the barrier’s look and behavior without introducing unsightly visual problems or performance issues."
"The engine team even helps artists and designers refine and enable 'crazy ideas' like cloning a hero as an ultimate. They figure out how to make the seemingly impossible possible while working within the constraints of every supported platform, such as defining Echo’s Duplicate ability so that cloned heroes who are eliminated can’t select a new hero (which would require the game to load a 13th)."
If you're curious what some of these 'crazy ideas' end up as, you might also be glad to hear that Blizzard will soon be unleashing two experimental updates. The first one will be a fairly standard and balanced-focused one, while the second will showcase one of their failed (yet apparently still quite interesting) experiments.
Once those updates go live I'll make sure to let you know, but until then you should also check out Sigma's Maestro challenge and grab the two free legendary items.