Paragon balance patch brings fighter changes and Sevarog

As I've noted before, the main issue with Paragon is the somewhat wonky balance, and characters that are far, far superior at their roles than their competition. This is exactly the issue that Update 22.1 aims to address by reducing the power of Grux and Feng Mao, two fighters with an extremely high win rate and equally great damage output.

Along with their changes comes Sevarog, a new soul-stealing tank that thrives in the jungle and slowly builds up his power by devouring minion after minion. Here's a developer video showcasing what exactly Sevarog brings to the table, and the patch notes themselves:

 

Grux 

- Passive - Only the Strong Survive

• Players could consistently gain 1000 or more health from his passive. This has been reduced, but should still favor early-to-mid game.

• Reduced health gain from passive from 4 per kill to 2 per kill.

• Passive now caps at 100 stacks or 200 health.

- Ultimate - Warlord's Challenge

• Players routinely got 120 Physical Damage, which is equivalent to 15-16 card points of physical damage. This has been reduced.

• Removed move speed bonus from Warlord's Challenge.

• Reduced damage bonus on Warlord's Challenge from [60, 90, 120] to [15, 30, 45]

• Removed duration scaling from Warlord's Challenge from [6, 7, 8] to [8]

• Increased cost of Warlord's Challenge from [-100] to [-100, -125. -150]

- Ability - Smash and Grab 

• Increased base damage scaling on Smash and Grab from [80, 108, 136, 164, 192] to [80, 115, 150, 185, 220]

• Reduced card scaling of Smash and Grab from .525 to .5.

- Ability - Charge

• Reduced base damage scaling on Charge slightly from [50, 82, 114, 146, 178] to [50, 70, 90, 110, 130]

• Reduced card scaling of Charge from 1 to .5

- Additional Changes

• Reduced Max Health scaling of Grux slightly from [0.9] to [.85] to compensate for passive.

• Affected tooltips updated.

Feng Mao

- Passive - The Balance 

• We saw large swings in power from Feng Mao's passive. We reduced the impact of each stack to make his power a bit more predictable.

• Reduced attack bonus and shield bonus from Feng Mao's passive from .1 to .04 per stack [30% to 12% maxed]

- Ability - Reaping Dash

• Reduced card scaling on Reaping Dash .75 to .5.

• Reduced card scaling on Sweep to account for Passive potential [1, 1.15, 1.3] to [1, 1.1, 1.2]

- Ability - Sweep

• Reduced card scaling on Sweep to account for passive potential.

- Ability - Hamstring

• Reduced card scaling on Hamstring from 1 to .5

- Ultimate - Earth Shatter

• Rebalanced base damage scaling on Earth Shatter from [400, 500, 600] to [325, 515, 705]

• Reduced card scaling on Earth Shatter from 3 to 1.

• Increased cost of Earth Shatter from [-100] to [-100, -125, -150]

• Reduced shield on Earth Shatter [100, 175, 250] to [100, 100, 100]

BUG FIXES

• Fixed a bug with shadow pads.

• Disabled Scourging Tails and Tainted Magick due to instability issues.

• Muriel can no longer deliver the Prime Helix orb to the delivery location using her ultimate ability, Reversal of Fortune.

If you're interested in starting up Paragon, but consider yourself somewhat inexperienced in the MOBA genre, have a look at the beginner's guide I've made, it will get you up to speed with all the basics.

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