Assassin's Creed: Origins screenshot of multiple beasts being used because of the Animus Control Panel settings

Ubisoft has recently started introducing more and more ways for players to customize their own gameplay experience, and that is something I am definitely in favor of. While in the newly released Far Cry 5 this is accomplished through a comprehensive Map Editor, in Assassin's Creed Origins this freedom will soon manifest itself through the Animus Control Panel - a set of parameters you'll be able to tweak in order to drastically alter the gameplay.

Ever wanted to roleplay a beastmaster and fight alongside a horde of wild animals? You can do so. Do you want to go full-on realistic and make it so both you and your enemies die in one hit? Not a problem. Would you instead prefer if the enemies were super-perceptive and much trickier to stealth kill? Again, you can do so! In total there will be 75 different parameters across 11 categories to fiddle with, so no matter your preference you'll be able to twist the game world to your liking.

All of the details haven't been revealed just yet, but you can expect the Animus Control Panel to arrive for the PC version of Assassin's Creed Origins at some point this April. Personally, I couldn't be more excited because I'm the type of player whose tastes are simultaneously hardcore and casual, and as such completely incompatible with the standard difficulty settings. Under this new system, however, I'll finally be able to create exactly the type of madhouse I and I alone could enjoy, and that is a feature Ubisoft deserves a whole lot of praise for!

As a final note, allow me to leave you with a screenshot showing off some of the settings we'll be able to toy around with. There's unfortunately no bigger version to be found on the official announcement, so be prepared to do a bit of squinting in order to discern all of the various parameters.

Assassin's Creed: Origins screenshot of the new Animus Control Panel parameters

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