Overwatch's Genji looking as badass as ever

Besides Roadhog and his magnificent hook, Genji has seen the most bugs and issues out of any Overwatch hero to date. His wall climb is unreliable and often fails for no reason, reflect occasionally lets damage go through so you can actually die and kill the enemy with the same bullet that killed you, and best of all, the Dragonblade has a long-standing tradition of showing a hit animation, hit sound, and hit marker, but not actually doing any damage. Add to this the recent bug that made Genji's sword swings randomly slow down and you've got yourself an extremely fun character that is also plagued with some extremely annoying issues!

Well, while the wall climb and reflect still remain a problem, you will be extremely glad to hear that the two Dragonblade bugs have now finally been fixed! The recent update has also brought with it some much needed changes to how the Assault and Assault/Escort maps work, as well as a brand new aiming technique for those of you that use controllers. You can find the full patch notes over at the Blizzard website, but here's the important stuff:

General

Added a slider for aim smoothing. This can be found under the “Controls” tab in the “Options menu. Click “Advanced” under the “Controller” heading

Developer Comments: By default, aim smoothing/acceleration is set to the same value that players are used to (full smoothing, low acceleration), but as you drag the slider toward 0, you'll experience less smoothing (higher acceleration). Once the value hits 0, smoothing will be entirely disabled (instant acceleration).

Players can now select a new Aim Technique: Linear Ramp. This can be found under the “Controls” tab in the “Options menu, along with the Dual-Zone and Exponential Ramp option. Click “Advanced” under the “Controller” heading

Developer Comments:This technique, along with disabled aim smoothing, will cause your crosshair to rotate proportionally with the angle that the stick is deflected. The effect is multiplied based on your sensitivity settings.

Competitive Play

On Assault and Assault/Escort Maps, teams now need to capture at least 33% of the objective before the tie-breaking system is activated

Developer Comments: When the new tie-breaking system was implemented on April 11, 2017, teams only needed to capture 1% to trigger the system. This occasionally resulted in confusing situations when games would end without a lot of information about how the point was captured, due to the brief capture time. To alleviate this problem, we’re requiring that teams progress past 33% before the tie-breaking system begins tracking progress. If neither team manages to cross 33%, the match will end in a draw. If you’d like to know more, click here.

Bug Fixes

Fixed a bug that gave Genji’s Dragonblade ability a slightly increased swing speed while at a higher latency. Dragonblade’s default swing speed has been slightly increased to compensate

Fixed a bug that prevented Genji’s Dragonblade ability from registering hits correctly

I've been playing a lot of Genji since the update hit, and it does appear that the fix has actually worked! I've encountered a couple of sketchy misses that are most likely due to my opponent lagging out, but for the most part it has been a completely smooth experience. Hopefully the devs will do the same with Hanzo's bow, because ever since the last major patch I've had quite a few direct shots just not register at all - even if they were fired at Roadhog of all heroes!

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