Warhammer: Vermintide 2 released on March 8th to some highly positive reviews from both critics and players alike. I also found it to be remarkably enjoyable in my review, despite all of the bugs and questionable balancing that's currently working against it.
With that in mind, I was very glad to report that as of March 13th Vermintide 2 had managed to sell more than 500,000 copies - a truly impressive achievement for what is essentially an indie game. Back then I mentioned that Vermintide 2 is going to achieve an even bigger milestone once it finally arrives on PlayStation 4 and Xbox One later this year, but as it turns out I was way off in my speculation as it only took another week!
What I mean by this is that Vermintide 2 has managed to earn more revenue in two weeks than the original has done in its entire lifetime, and all of this is without any sort of microtransactions! This information comes to us from a brief interview PCGamesInsider had with Fatshark's CEO Martin Wahlund.
"We knew we had a good game. We didn't have a huge marketing budged, but we got a lot of support, both from the media, from streamers and from gamers all over the world," said Wahlund. "We're a relatively small independent company so it's tough to get through. We knew we had a good game with the first one, and we had a good following, but you never know with a sequel."
When asked what exactly it was that made Vermintide 2 so successful, Wahlund pointed out that it was a combination of it being a sequel to game with an already established fan base, as well as a much better game in its own regard.
"First of all, it's a sequel. If you do a follow-up to a game that was quite successful, which the first one was, you have the old audience, who come back and vouch for it, which gives you a headstart. So word of mouth spreads. It's also a much better game. We learnt a lot about giving people something to strive for. We have a different system by which players can get stuff. The core of the game is just better."
Another factor worth talking about, and something Wahlund has unfortunately not brought up, is the incredibly fast patching schedule Fatshark has been keeping up since launch. They've already released numerous updates, four of which brought major balance changes and bug fixes, all of which has gone a long way towards improving Vermintide 2's gameplay and keeping the playerbase content and focused on slaughtering ratmen by the thousands.
If all of this has made your curious about Vermintide 2, I would suggest heading over to either Steam or the official website in order to learn more.