Vermintide 2's recent 1.0.8 update bought with it a whole bunch of interesting changes that greatly expanded the amount of viable weapons, but unfortunately the update also buffed Kruber's Huntsman specialization so much it could practically triple-tap bosses. As such, it really shouldn't come as much of a surprise to hear that the latest update has significantly toned down the Huntsman's boss damage.
The update has also made it so the Ranger Veteran and Shade ultimates no longer guarantee ranged critical strikes, which should both reduce their boss damage and limit the amount of ammo they can regenerate by firing into hordes. I'm not exactly sure this change was necessary, but I doubt either of the careers will be heavily impacted by it since they have plenty of other strengths to rely on.
Perhaps most importantly, at least as far as general gameplay is concerned, many of the previously broken talents have now finally been fixed. As such, the Shade's backstab talent no longer reduces her damage, the Handmaiden's bleed talent now actually functions as intended, the Mercenary's bonus power talent now works for both clients and hosts, and the list goes on.
The final thing worth mentioning is that two-handed axes and war picks have had their range increased by 10%, and their push-attack changed in order to offer more cleave at the cost of damage. A minor change in the grand scheme of things, but it's one that will have a massive impact on the viability of these weapons, especially Bardin's Pickaxe given how much trouble that thing can have against hordes.
You can find all of the details, as well as the full list of bug fixes, over at the official website.