[Update #2]: Warhammer 40,000: Darktide is adding new weapons, private matches and crafting improvements on December 14th.
[Update]: My review for Darktide is now live and, long story short, it's as rough and fascinating as the world it takes place in!
If you're a fan of the Warhammer 40k universe, or just ridiculously over-the-top weaponry in general, you'll be pleased to hear that Warhammer 40,000: Darktide has now been unleashed onto PC. Much like its predecessor Vermintide 2, Darktide is all about the power fantasy of slicing and dicing your way through absolutely massives hordes of enemies which, unsurprisingly, is a great deal of fun!
What all of this looks like in action, however, that you can check out through the launch trailer below. Have a gander, and make sure to put on the closed captions as someone over at Fatshark had a blast writing those:
I'll have a proper review up in the near future, but to summarize Darktide is a remarkably enjoyable game that needs at least a few more months in the oven before it can be considered truly 'finished'. So if you're planning to dive in right now in order to get in on that cultist-exploding action, be prepared to power through some annoying technical problems and strange design decisions. If you have even a tiny bit of patience, however, I'd recommend giving Fatshark at least a couple of weeks to fix most of the performance issues before picking it up.
If you're not afraid of the bugs and are looking to start playing Darktide as soon as possible, it's worth mentioning that I've created a brief beginner's guide covering some of the basic concepts and gameplay styles. So if you'd like your first run through Darktide to be as nice and pleasant as possible, I'd welcome you to give it a look.
Either way, I'll make sure to let you know once Fatshark releases the next big update. Odds are, it's going to be sooner rather than later.
[Update]: Well, that sure didn't take long! Darktide's Hotfix 1.0.13 has fixed the massive issue with toughness, a variety of crashes and beefed up rewards for higher difficulties.