As I mentioned in my review, the initial version of Inquisitor - Martyr was unfortunately a bit of a disappointment. It wasn't a bad game, mind you, but rather one where just about every awesome feature was immediately counterbalanced by something either clunky or annoying, and sometimes even both.
With that in mind, I am delighted to say that the developers have now released Patch 2.0 which has improved just about every single aspect of Inquisitor - Martyr! Leveling has been revamped, crafting is now instantaneous and less fiddly, there are a bunch of new end-game modes, the campaign is now fully playable in co-op, and the list goes on for a while.
Perhaps most importantly of all, the pace of combat has been greatly enhanced. All character animations have been polished and sped up, global cooldowns have been reduced in order to allow you to chain skills better, movement speeds have been adjusted across the board, and naturally, monsters have been rebalanced in order to make them more interesting to fight against from the very beginning to the very end.
If you're wondering what all of this might look like in gameplay terms, wonder no more as the developers have now released an overview trailer. Have a gander:
On the other hand, if you want the exact details and you aren't intimidated by the gigantic wall of patch notes, you'll find what you seek over at the official website. That said, I'd personally recommend just checking out the short version on Steam as that won't take you over 30 minutes to fully browse through. It really is a big patch!