Pyre official artwork without logo

Both Bastion and Transistor are extremely beautiful games with some rather intriguing ideas behind them, so it shouldn't come as much of a surprise to hear that the upcoming Pyre appears to be following in the exact same footsteps. However, unlike the previous two games Pyre will be a party-based RPG where your successes and failures will result in more than simple progress - they will shape the narrative itself!

Since a lot of Pyre's charm hinges on its presentation and atmosphere it would probably be a good idea for you to first check out the recently posted launch trailer. It might not have a ton of gameplay on display, but what it does show is highly interesting, to say the least. Have a look:

I mentioned earlier how your successes and failures will not simply dictate your progress, and this is true in both the literal and metaphorical sense. What I mean by this is that Pyre has no game-over screen! Whether you manage to prevail or fail, your journey will continue on. Some characters will survive through the various trials while others will not, and it is exactly this type of narrative that makes Pyre so exciting to me. Supergiant Games have already proven they are capable of making bizarre ideas work extremely well, so I have really high hopes for the branching story to deliver something truly amazing.

Whether this is just fanciful thinking, I honestly can't tell you, but we'll be able to find out soon enough as Pyre will be coming to PC and PS4 on July 25th. To learn more I would recommend heading over to either the official website or Steam. And as a final note, allow me to send you off with a couple of lovely images:

Pyre screenshot of a battle in progress

Pyre screenshot of a comfy room

Pyre screenshot of an enchanting valley

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