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Set in the post-apocalyptic version of Western Australia, Broken Roads is a narrative driven CRPG following various groups of people desperately trying to survive in a land that not only contains mutated Australian wildlife, but also one that hasn't seen a single shred of rain in many years! With that in mind, I'm sure it'll come as a massive shock to hear that Broken Roads takes a lot of inspiration from the classic Fallout games, and nowhere is this more apparent than in the number of unique options you have when attempting to resolve some of the major conflicts.
So if you're curious about what exactly Broken Roads does well, as well as where it falls flat on its face, allow me to share with you my thoughts after spending the last week thoroughly exploring its first chapter.
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You know how in every game that features rogueish characters there's that one guy that just never fights fair and always seems to stalk people for way too long before finally catching them off guard and getting an easy kill? What would you say if I told you there's an entire game being built around that concept?
Dead by Daylight is a recently announced asymmetrical survival-horror game where a group of four survivors needs to complete a series of objectives and make their escape while the fifth player controls the deranged psychopath that is out to isolate and destroy them one by one. Here's the developer diary explaining the concept in a bit more detail:
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Sorcery! is a four-part single player RPG based on Steve Jackson's Fighting Fantasy books of the same name. The focus is on compelling storytelling, interesting characters and so many branching decisions that even after my third playthrough of Part 1 I'm still discovering entirely new avenues of approach.
Sorcery! originally released on mobile devices back in 2014 to some great reviews and is now finally making its way to the PC & Steam on February 2nd. Here's the trailer:
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The previous Warcraft movie trailer released back in December during Blizzcon and while it got me quite excited the CGI looked a bit... off to say it politely.
Thankfully the recently released TV trailer (embedded below) seems to have corrected many of the CGI issues our green brown friends had, especially when standing next to humans. Here's the video:
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Most people will agree that Dark Souls is a good game but it still surprises me how much of an impact it had on the gaming scene. The Souls series has at this point practically redefined what the ARPG genre stands for, a fact that you can clearly see when every new ARPG plainly states their Souls influence.
One such Dark Souls inspired game is Eitr, an isometric ARPG steeped in Norse mythology and done in pixel art by a small indie studio. Eitr recently came to my attention when VaatiVidya, a youtuber dedicated to all things Souls, did a short gameplay showcase which made it look quite incredible. Take a look for yourself:
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One would've thought that with The Division's embargo being lifted a little while back we would get a lot more HD footage and some high quality gameplay from the PC version of the game but that was unfortunately not the case.
Thankfully a beta tester who goes by the name Voodoo posted 5 minutes of The Division gameplay footage with the graphics set on high giving us a better view of both the visuals and the shooting mechanics. Here's the video:
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If you aren't familiar with it Homeworld: Deserts of Kharak is a prequel to the well-celebrated RTS Homeworld 1 and brings with it many of the same mechanics and story elements that made the series good.
Today we finally get a short glimpse at the much advertised Artifact Retrieval game mode where two teams face off to gather and secure, you guessed it, artifacts that spawn periodically in the middle of the map. You can find the video right below:
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Its no secret that Firefall has been a rather mismanaged project, constantly going through complete reworks and spending a lot of money on absolutely insane marketing stunts such as the by now infamous Firefall Bus which couldn't even drive.
There is a glimmer of hope for Firefall however as patch 1.6 which is arriving this January 20th brings with it massive updates to almost every area of the game, from questing to PvP and class skills. Here's a brief overview of the main features:
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Rising Storm 2: Vietnam is a standalone sequel to the Red Orchestra/Rising Storm franchise whose depiction of ultra-realistic warfare is among the best I've ever seen.
It was initially announced last year but given that it was still in an early state the developers had very little to share with us. That has changed recently as Tripwire has released their first of many community focused updates going over what exactly Rising Storm 2: Vietnam will be about.
Here's a quick summary of the post:
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With the open beta starting soon and official release date set for March 8 Ubisoft has begun heavily promoting and sharing information on The Division.
In a recently uploaded trailer titled "Agent Journey" we get a glimpse of the of overall narrative as well as the most recent gameplay footage. Here's the video: